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PhysicalDeviceFloatControlsPropertiesKHR

Type Alias PhysicalDeviceFloatControlsPropertiesKHR 

Source
pub type PhysicalDeviceFloatControlsPropertiesKHR<'a> = PhysicalDeviceFloatControlsProperties<'a>;
Expand description

Native type VkPhysicalDeviceFloatControlsPropertiesKHR.

Khronos reference: VkPhysicalDeviceFloatControlsPropertiesKHR

Aliased Type§

pub struct PhysicalDeviceFloatControlsPropertiesKHR<'a> {
Show 19 fields pub s_type: StructureType, pub p_next: *mut c_void, pub denorm_behavior_independence: ShaderFloatControlsIndependence, pub rounding_mode_independence: ShaderFloatControlsIndependence, pub shader_signed_zero_inf_nan_preserve_float16: u32, pub shader_signed_zero_inf_nan_preserve_float32: u32, pub shader_signed_zero_inf_nan_preserve_float64: u32, pub shader_denorm_preserve_float16: u32, pub shader_denorm_preserve_float32: u32, pub shader_denorm_preserve_float64: u32, pub shader_denorm_flush_to_zero_float16: u32, pub shader_denorm_flush_to_zero_float32: u32, pub shader_denorm_flush_to_zero_float64: u32, pub shader_rounding_mode_rte_float16: u32, pub shader_rounding_mode_rte_float32: u32, pub shader_rounding_mode_rte_float64: u32, pub shader_rounding_mode_rtz_float16: u32, pub shader_rounding_mode_rtz_float32: u32, pub shader_rounding_mode_rtz_float64: u32, /* private fields */
}

Fields§

§s_type: StructureType

Native field sType.

§p_next: *mut c_void

Native field pNext.

§denorm_behavior_independence: ShaderFloatControlsIndependence

Native field denormBehaviorIndependence.

§rounding_mode_independence: ShaderFloatControlsIndependence

Native field roundingModeIndependence.

§shader_signed_zero_inf_nan_preserve_float16: u32

Native field shaderSignedZeroInfNanPreserveFloat16.

§shader_signed_zero_inf_nan_preserve_float32: u32

Native field shaderSignedZeroInfNanPreserveFloat32.

§shader_signed_zero_inf_nan_preserve_float64: u32

Native field shaderSignedZeroInfNanPreserveFloat64.

§shader_denorm_preserve_float16: u32

Native field shaderDenormPreserveFloat16.

§shader_denorm_preserve_float32: u32

Native field shaderDenormPreserveFloat32.

§shader_denorm_preserve_float64: u32

Native field shaderDenormPreserveFloat64.

§shader_denorm_flush_to_zero_float16: u32

Native field shaderDenormFlushToZeroFloat16.

§shader_denorm_flush_to_zero_float32: u32

Native field shaderDenormFlushToZeroFloat32.

§shader_denorm_flush_to_zero_float64: u32

Native field shaderDenormFlushToZeroFloat64.

§shader_rounding_mode_rte_float16: u32

Native field shaderRoundingModeRTEFloat16.

§shader_rounding_mode_rte_float32: u32

Native field shaderRoundingModeRTEFloat32.

§shader_rounding_mode_rte_float64: u32

Native field shaderRoundingModeRTEFloat64.

§shader_rounding_mode_rtz_float16: u32

Native field shaderRoundingModeRTZFloat16.

§shader_rounding_mode_rtz_float32: u32

Native field shaderRoundingModeRTZFloat32.

§shader_rounding_mode_rtz_float64: u32

Native field shaderRoundingModeRTZFloat64.