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PhysicalDeviceFloatControlsProperties

Struct PhysicalDeviceFloatControlsProperties 

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pub struct PhysicalDeviceFloatControlsProperties<'a> {
Show 19 fields pub s_type: StructureType, pub p_next: *mut c_void, pub denorm_behavior_independence: ShaderFloatControlsIndependence, pub rounding_mode_independence: ShaderFloatControlsIndependence, pub shader_signed_zero_inf_nan_preserve_float16: Bool32, pub shader_signed_zero_inf_nan_preserve_float32: Bool32, pub shader_signed_zero_inf_nan_preserve_float64: Bool32, pub shader_denorm_preserve_float16: Bool32, pub shader_denorm_preserve_float32: Bool32, pub shader_denorm_preserve_float64: Bool32, pub shader_denorm_flush_to_zero_float16: Bool32, pub shader_denorm_flush_to_zero_float32: Bool32, pub shader_denorm_flush_to_zero_float64: Bool32, pub shader_rounding_mode_rte_float16: Bool32, pub shader_rounding_mode_rte_float32: Bool32, pub shader_rounding_mode_rte_float64: Bool32, pub shader_rounding_mode_rtz_float16: Bool32, pub shader_rounding_mode_rtz_float32: Bool32, pub shader_rounding_mode_rtz_float64: Bool32, /* private fields */
}
Expand description

Native structure VkPhysicalDeviceFloatControlsProperties.

Khronos reference: VkPhysicalDeviceFloatControlsProperties

Fields§

§s_type: StructureType

Native field sType.

§p_next: *mut c_void

Native field pNext.

§denorm_behavior_independence: ShaderFloatControlsIndependence

Native field denormBehaviorIndependence.

§rounding_mode_independence: ShaderFloatControlsIndependence

Native field roundingModeIndependence.

§shader_signed_zero_inf_nan_preserve_float16: Bool32

Native field shaderSignedZeroInfNanPreserveFloat16.

§shader_signed_zero_inf_nan_preserve_float32: Bool32

Native field shaderSignedZeroInfNanPreserveFloat32.

§shader_signed_zero_inf_nan_preserve_float64: Bool32

Native field shaderSignedZeroInfNanPreserveFloat64.

§shader_denorm_preserve_float16: Bool32

Native field shaderDenormPreserveFloat16.

§shader_denorm_preserve_float32: Bool32

Native field shaderDenormPreserveFloat32.

§shader_denorm_preserve_float64: Bool32

Native field shaderDenormPreserveFloat64.

§shader_denorm_flush_to_zero_float16: Bool32

Native field shaderDenormFlushToZeroFloat16.

§shader_denorm_flush_to_zero_float32: Bool32

Native field shaderDenormFlushToZeroFloat32.

§shader_denorm_flush_to_zero_float64: Bool32

Native field shaderDenormFlushToZeroFloat64.

§shader_rounding_mode_rte_float16: Bool32

Native field shaderRoundingModeRTEFloat16.

§shader_rounding_mode_rte_float32: Bool32

Native field shaderRoundingModeRTEFloat32.

§shader_rounding_mode_rte_float64: Bool32

Native field shaderRoundingModeRTEFloat64.

§shader_rounding_mode_rtz_float16: Bool32

Native field shaderRoundingModeRTZFloat16.

§shader_rounding_mode_rtz_float32: Bool32

Native field shaderRoundingModeRTZFloat32.

§shader_rounding_mode_rtz_float64: Bool32

Native field shaderRoundingModeRTZFloat64.

Implementations§

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impl<'a> PhysicalDeviceFloatControlsProperties<'a>

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pub fn new() -> Self

Construct the record with its canonical sType tag and default native state.

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pub fn set_denorm_behavior_independence( self, value: ShaderFloatControlsIndependence, ) -> Self

Set native field denormBehaviorIndependence without native effects.

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pub fn set_rounding_mode_independence( self, value: ShaderFloatControlsIndependence, ) -> Self

Set native field roundingModeIndependence without native effects.

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pub fn set_shader_signed_zero_inf_nan_preserve_float16( self, value: Bool32, ) -> Self

Set native field shaderSignedZeroInfNanPreserveFloat16 without native effects.

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pub fn set_shader_signed_zero_inf_nan_preserve_float32( self, value: Bool32, ) -> Self

Set native field shaderSignedZeroInfNanPreserveFloat32 without native effects.

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pub fn set_shader_signed_zero_inf_nan_preserve_float64( self, value: Bool32, ) -> Self

Set native field shaderSignedZeroInfNanPreserveFloat64 without native effects.

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pub fn set_shader_denorm_preserve_float16(self, value: Bool32) -> Self

Set native field shaderDenormPreserveFloat16 without native effects.

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pub fn set_shader_denorm_preserve_float32(self, value: Bool32) -> Self

Set native field shaderDenormPreserveFloat32 without native effects.

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pub fn set_shader_denorm_preserve_float64(self, value: Bool32) -> Self

Set native field shaderDenormPreserveFloat64 without native effects.

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pub fn set_shader_denorm_flush_to_zero_float16(self, value: Bool32) -> Self

Set native field shaderDenormFlushToZeroFloat16 without native effects.

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pub fn set_shader_denorm_flush_to_zero_float32(self, value: Bool32) -> Self

Set native field shaderDenormFlushToZeroFloat32 without native effects.

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pub fn set_shader_denorm_flush_to_zero_float64(self, value: Bool32) -> Self

Set native field shaderDenormFlushToZeroFloat64 without native effects.

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pub fn set_shader_rounding_mode_rte_float16(self, value: Bool32) -> Self

Set native field shaderRoundingModeRTEFloat16 without native effects.

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pub fn set_shader_rounding_mode_rte_float32(self, value: Bool32) -> Self

Set native field shaderRoundingModeRTEFloat32 without native effects.

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pub fn set_shader_rounding_mode_rte_float64(self, value: Bool32) -> Self

Set native field shaderRoundingModeRTEFloat64 without native effects.

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pub fn set_shader_rounding_mode_rtz_float16(self, value: Bool32) -> Self

Set native field shaderRoundingModeRTZFloat16 without native effects.

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pub fn set_shader_rounding_mode_rtz_float32(self, value: Bool32) -> Self

Set native field shaderRoundingModeRTZFloat32 without native effects.

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pub fn set_shader_rounding_mode_rtz_float64(self, value: Bool32) -> Self

Set native field shaderRoundingModeRTZFloat64 without native effects.

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pub fn push_next<T: Extends<Self>>( self, next: &'a mut T, ) -> Result<Self, ConstructionError>

Prepend one registry-compatible node, retaining its exclusive borrow.

The node must have a null p_next and both headers must have canonical tags. Existing links are never traversed and remain written after the borrow ends. Type compatibility does not establish enabled extensions or Vulkan valid usage.

§Errors

Returns a construction error for a changed structure tag or already-linked node.

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impl<'a> Default for PhysicalDeviceFloatControlsProperties<'a>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'a, 'root> Extends<PhysicalDeviceProperties2<'root>> for PhysicalDeviceFloatControlsProperties<'a>

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.