pub struct PhysicalDeviceFloatControlsProperties<'a> {Show 19 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub denorm_behavior_independence: ShaderFloatControlsIndependence,
pub rounding_mode_independence: ShaderFloatControlsIndependence,
pub shader_signed_zero_inf_nan_preserve_float16: Bool32,
pub shader_signed_zero_inf_nan_preserve_float32: Bool32,
pub shader_signed_zero_inf_nan_preserve_float64: Bool32,
pub shader_denorm_preserve_float16: Bool32,
pub shader_denorm_preserve_float32: Bool32,
pub shader_denorm_preserve_float64: Bool32,
pub shader_denorm_flush_to_zero_float16: Bool32,
pub shader_denorm_flush_to_zero_float32: Bool32,
pub shader_denorm_flush_to_zero_float64: Bool32,
pub shader_rounding_mode_rte_float16: Bool32,
pub shader_rounding_mode_rte_float32: Bool32,
pub shader_rounding_mode_rte_float64: Bool32,
pub shader_rounding_mode_rtz_float16: Bool32,
pub shader_rounding_mode_rtz_float32: Bool32,
pub shader_rounding_mode_rtz_float64: Bool32,
/* private fields */
}Expand description
Native structure VkPhysicalDeviceFloatControlsProperties.
Fields§
§s_type: StructureTypeNative field sType.
p_next: *mut c_voidNative field pNext.
denorm_behavior_independence: ShaderFloatControlsIndependenceNative field denormBehaviorIndependence.
rounding_mode_independence: ShaderFloatControlsIndependenceNative field roundingModeIndependence.
shader_signed_zero_inf_nan_preserve_float16: Bool32Native field shaderSignedZeroInfNanPreserveFloat16.
shader_signed_zero_inf_nan_preserve_float32: Bool32Native field shaderSignedZeroInfNanPreserveFloat32.
shader_signed_zero_inf_nan_preserve_float64: Bool32Native field shaderSignedZeroInfNanPreserveFloat64.
shader_denorm_preserve_float16: Bool32Native field shaderDenormPreserveFloat16.
shader_denorm_preserve_float32: Bool32Native field shaderDenormPreserveFloat32.
shader_denorm_preserve_float64: Bool32Native field shaderDenormPreserveFloat64.
shader_denorm_flush_to_zero_float16: Bool32Native field shaderDenormFlushToZeroFloat16.
shader_denorm_flush_to_zero_float32: Bool32Native field shaderDenormFlushToZeroFloat32.
shader_denorm_flush_to_zero_float64: Bool32Native field shaderDenormFlushToZeroFloat64.
shader_rounding_mode_rte_float16: Bool32Native field shaderRoundingModeRTEFloat16.
shader_rounding_mode_rte_float32: Bool32Native field shaderRoundingModeRTEFloat32.
shader_rounding_mode_rte_float64: Bool32Native field shaderRoundingModeRTEFloat64.
shader_rounding_mode_rtz_float16: Bool32Native field shaderRoundingModeRTZFloat16.
shader_rounding_mode_rtz_float32: Bool32Native field shaderRoundingModeRTZFloat32.
shader_rounding_mode_rtz_float64: Bool32Native field shaderRoundingModeRTZFloat64.
Implementations§
Source§impl<'a> PhysicalDeviceFloatControlsProperties<'a>
impl<'a> PhysicalDeviceFloatControlsProperties<'a>
Sourcepub fn new() -> Self
pub fn new() -> Self
Construct the record with its canonical sType tag and default native state.
Sourcepub fn set_denorm_behavior_independence(
self,
value: ShaderFloatControlsIndependence,
) -> Self
pub fn set_denorm_behavior_independence( self, value: ShaderFloatControlsIndependence, ) -> Self
Set native field denormBehaviorIndependence without native effects.
Sourcepub fn set_rounding_mode_independence(
self,
value: ShaderFloatControlsIndependence,
) -> Self
pub fn set_rounding_mode_independence( self, value: ShaderFloatControlsIndependence, ) -> Self
Set native field roundingModeIndependence without native effects.
Sourcepub fn set_shader_signed_zero_inf_nan_preserve_float16(
self,
value: Bool32,
) -> Self
pub fn set_shader_signed_zero_inf_nan_preserve_float16( self, value: Bool32, ) -> Self
Set native field shaderSignedZeroInfNanPreserveFloat16 without native effects.
Sourcepub fn set_shader_signed_zero_inf_nan_preserve_float32(
self,
value: Bool32,
) -> Self
pub fn set_shader_signed_zero_inf_nan_preserve_float32( self, value: Bool32, ) -> Self
Set native field shaderSignedZeroInfNanPreserveFloat32 without native effects.
Sourcepub fn set_shader_signed_zero_inf_nan_preserve_float64(
self,
value: Bool32,
) -> Self
pub fn set_shader_signed_zero_inf_nan_preserve_float64( self, value: Bool32, ) -> Self
Set native field shaderSignedZeroInfNanPreserveFloat64 without native effects.
Sourcepub fn set_shader_denorm_preserve_float16(self, value: Bool32) -> Self
pub fn set_shader_denorm_preserve_float16(self, value: Bool32) -> Self
Set native field shaderDenormPreserveFloat16 without native effects.
Sourcepub fn set_shader_denorm_preserve_float32(self, value: Bool32) -> Self
pub fn set_shader_denorm_preserve_float32(self, value: Bool32) -> Self
Set native field shaderDenormPreserveFloat32 without native effects.
Sourcepub fn set_shader_denorm_preserve_float64(self, value: Bool32) -> Self
pub fn set_shader_denorm_preserve_float64(self, value: Bool32) -> Self
Set native field shaderDenormPreserveFloat64 without native effects.
Sourcepub fn set_shader_denorm_flush_to_zero_float16(self, value: Bool32) -> Self
pub fn set_shader_denorm_flush_to_zero_float16(self, value: Bool32) -> Self
Set native field shaderDenormFlushToZeroFloat16 without native effects.
Sourcepub fn set_shader_denorm_flush_to_zero_float32(self, value: Bool32) -> Self
pub fn set_shader_denorm_flush_to_zero_float32(self, value: Bool32) -> Self
Set native field shaderDenormFlushToZeroFloat32 without native effects.
Sourcepub fn set_shader_denorm_flush_to_zero_float64(self, value: Bool32) -> Self
pub fn set_shader_denorm_flush_to_zero_float64(self, value: Bool32) -> Self
Set native field shaderDenormFlushToZeroFloat64 without native effects.
Sourcepub fn set_shader_rounding_mode_rte_float16(self, value: Bool32) -> Self
pub fn set_shader_rounding_mode_rte_float16(self, value: Bool32) -> Self
Set native field shaderRoundingModeRTEFloat16 without native effects.
Sourcepub fn set_shader_rounding_mode_rte_float32(self, value: Bool32) -> Self
pub fn set_shader_rounding_mode_rte_float32(self, value: Bool32) -> Self
Set native field shaderRoundingModeRTEFloat32 without native effects.
Sourcepub fn set_shader_rounding_mode_rte_float64(self, value: Bool32) -> Self
pub fn set_shader_rounding_mode_rte_float64(self, value: Bool32) -> Self
Set native field shaderRoundingModeRTEFloat64 without native effects.
Sourcepub fn set_shader_rounding_mode_rtz_float16(self, value: Bool32) -> Self
pub fn set_shader_rounding_mode_rtz_float16(self, value: Bool32) -> Self
Set native field shaderRoundingModeRTZFloat16 without native effects.
Sourcepub fn set_shader_rounding_mode_rtz_float32(self, value: Bool32) -> Self
pub fn set_shader_rounding_mode_rtz_float32(self, value: Bool32) -> Self
Set native field shaderRoundingModeRTZFloat32 without native effects.
Sourcepub fn set_shader_rounding_mode_rtz_float64(self, value: Bool32) -> Self
pub fn set_shader_rounding_mode_rtz_float64(self, value: Bool32) -> Self
Set native field shaderRoundingModeRTZFloat64 without native effects.
Sourcepub fn push_next<T: Extends<Self>>(
self,
next: &'a mut T,
) -> Result<Self, ConstructionError>
pub fn push_next<T: Extends<Self>>( self, next: &'a mut T, ) -> Result<Self, ConstructionError>
Prepend one registry-compatible node, retaining its exclusive borrow.
The node must have a null p_next and both headers must have canonical tags.
Existing links are never traversed and remain written after the borrow ends.
Type compatibility does not establish enabled extensions or Vulkan valid usage.
§Errors
Returns a construction error for a changed structure tag or already-linked node.