pub struct PhysicalDeviceShaderFloat8FeaturesEXT<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float8: Bool32,
pub shader_float8_cooperative_matrix: Bool32,
/* private fields */
}Expand description
Native structure VkPhysicalDeviceShaderFloat8FeaturesEXT.
Fields§
§s_type: StructureTypeNative field sType.
p_next: *mut c_voidNative field pNext.
shader_float8: Bool32Native field shaderFloat8.
shader_float8_cooperative_matrix: Bool32Native field shaderFloat8CooperativeMatrix.
Implementations§
Source§impl<'a> PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a> PhysicalDeviceShaderFloat8FeaturesEXT<'a>
Sourcepub fn new() -> Self
pub fn new() -> Self
Construct the record with its canonical sType tag and default native state.
Sourcepub fn set_shader_float8(self, value: Bool32) -> Self
pub fn set_shader_float8(self, value: Bool32) -> Self
Set native field shaderFloat8 without native effects.
Sourcepub fn set_shader_float8_cooperative_matrix(self, value: Bool32) -> Self
pub fn set_shader_float8_cooperative_matrix(self, value: Bool32) -> Self
Set native field shaderFloat8CooperativeMatrix without native effects.
Sourcepub fn push_next<T: Extends<Self>>(
self,
next: &'a mut T,
) -> Result<Self, ConstructionError>
pub fn push_next<T: Extends<Self>>( self, next: &'a mut T, ) -> Result<Self, ConstructionError>
Prepend one registry-compatible node, retaining its exclusive borrow.
The node must have a null p_next and both headers must have canonical tags.
Existing links are never traversed and remain written after the borrow ends.
Type compatibility does not establish enabled extensions or Vulkan valid usage.
§Errors
Returns a construction error for a changed structure tag or already-linked node.
Trait Implementations§
Source§impl<'a> Default for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a> Default for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a, 'root> Extends<DeviceCreateInfo<'root>> for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a, 'root> Extends<PhysicalDeviceFeatures2<'root>> for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
Auto Trait Implementations§
impl<'a> !Send for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a> !Sync for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a> !UnwindSafe for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a> Forget for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a> Freeze for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a> Move for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a> Unpin for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
impl<'a> UnsafeUnpin for PhysicalDeviceShaderFloat8FeaturesEXT<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more