pub struct PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float16_vector_atomics: Bool32,
/* private fields */
}Expand description
Native structure VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV.
Khronos reference: VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
Fields§
§s_type: StructureTypeNative field sType.
p_next: *mut c_voidNative field pNext.
shader_float16_vector_atomics: Bool32Native field shaderFloat16VectorAtomics.
Implementations§
Source§impl<'a> PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a> PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
Sourcepub fn new() -> Self
pub fn new() -> Self
Construct the record with its canonical sType tag and default native state.
Sourcepub fn set_shader_float16_vector_atomics(self, value: Bool32) -> Self
pub fn set_shader_float16_vector_atomics(self, value: Bool32) -> Self
Set native field shaderFloat16VectorAtomics without native effects.
Sourcepub fn push_next<T: Extends<Self>>(
self,
next: &'a mut T,
) -> Result<Self, ConstructionError>
pub fn push_next<T: Extends<Self>>( self, next: &'a mut T, ) -> Result<Self, ConstructionError>
Prepend one registry-compatible node, retaining its exclusive borrow.
The node must have a null p_next and both headers must have canonical tags.
Existing links are never traversed and remain written after the borrow ends.
Type compatibility does not establish enabled extensions or Vulkan valid usage.
§Errors
Returns a construction error for a changed structure tag or already-linked node.
Trait Implementations§
Source§impl<'a> Default for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a> Default for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a, 'root> Extends<DeviceCreateInfo<'root>> for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a, 'root> Extends<PhysicalDeviceFeatures2<'root>> for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
Auto Trait Implementations§
impl<'a> !Send for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a> !Sync for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a> !UnwindSafe for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a> Forget for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a> Freeze for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a> Move for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a> Unpin for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
impl<'a> UnsafeUnpin for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more