pub struct PhysicalDeviceMeshShaderFeaturesNV<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub task_shader: Bool32,
pub mesh_shader: Bool32,
/* private fields */
}Expand description
Native structure VkPhysicalDeviceMeshShaderFeaturesNV.
Fields§
§s_type: StructureTypeNative field sType.
p_next: *mut c_voidNative field pNext.
task_shader: Bool32Native field taskShader.
mesh_shader: Bool32Native field meshShader.
Implementations§
Source§impl<'a> PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> PhysicalDeviceMeshShaderFeaturesNV<'a>
Sourcepub fn new() -> Self
pub fn new() -> Self
Construct the record with its canonical sType tag and default native state.
Sourcepub fn set_task_shader(self, value: Bool32) -> Self
pub fn set_task_shader(self, value: Bool32) -> Self
Set native field taskShader without native effects.
Sourcepub fn set_mesh_shader(self, value: Bool32) -> Self
pub fn set_mesh_shader(self, value: Bool32) -> Self
Set native field meshShader without native effects.
Sourcepub fn push_next<T: Extends<Self>>(
self,
next: &'a mut T,
) -> Result<Self, ConstructionError>
pub fn push_next<T: Extends<Self>>( self, next: &'a mut T, ) -> Result<Self, ConstructionError>
Prepend one registry-compatible node, retaining its exclusive borrow.
The node must have a null p_next and both headers must have canonical tags.
Existing links are never traversed and remain written after the borrow ends.
Type compatibility does not establish enabled extensions or Vulkan valid usage.
§Errors
Returns a construction error for a changed structure tag or already-linked node.
Trait Implementations§
Source§impl<'a> Default for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> Default for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a, 'root> Extends<DeviceCreateInfo<'root>> for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a, 'root> Extends<PhysicalDeviceFeatures2<'root>> for PhysicalDeviceMeshShaderFeaturesNV<'a>
Auto Trait Implementations§
impl<'a> !Send for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> !Sync for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> !UnwindSafe for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> Forget for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> Freeze for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> Move for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> Unpin for PhysicalDeviceMeshShaderFeaturesNV<'a>
impl<'a> UnsafeUnpin for PhysicalDeviceMeshShaderFeaturesNV<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more