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PhysicalDeviceFeatures

Struct PhysicalDeviceFeatures 

Source
#[repr(C)]
pub struct PhysicalDeviceFeatures {
Show 55 fields pub robust_buffer_access: Bool32, pub full_draw_index_uint32: Bool32, pub image_cube_array: Bool32, pub independent_blend: Bool32, pub geometry_shader: Bool32, pub tessellation_shader: Bool32, pub sample_rate_shading: Bool32, pub dual_src_blend: Bool32, pub logic_op: Bool32, pub multi_draw_indirect: Bool32, pub draw_indirect_first_instance: Bool32, pub depth_clamp: Bool32, pub depth_bias_clamp: Bool32, pub fill_mode_non_solid: Bool32, pub depth_bounds: Bool32, pub wide_lines: Bool32, pub large_points: Bool32, pub alpha_to_one: Bool32, pub multi_viewport: Bool32, pub sampler_anisotropy: Bool32, pub texture_compression_etc2: Bool32, pub texture_compression_astc_ldr: Bool32, pub texture_compression_bc: Bool32, pub occlusion_query_precise: Bool32, pub pipeline_statistics_query: Bool32, pub vertex_pipeline_stores_and_atomics: Bool32, pub fragment_stores_and_atomics: Bool32, pub shader_tessellation_and_geometry_point_size: Bool32, pub shader_image_gather_extended: Bool32, pub shader_storage_image_extended_formats: Bool32, pub shader_storage_image_multisample: Bool32, pub shader_storage_image_read_without_format: Bool32, pub shader_storage_image_write_without_format: Bool32, pub shader_uniform_buffer_array_dynamic_indexing: Bool32, pub shader_sampled_image_array_dynamic_indexing: Bool32, pub shader_storage_buffer_array_dynamic_indexing: Bool32, pub shader_storage_image_array_dynamic_indexing: Bool32, pub shader_clip_distance: Bool32, pub shader_cull_distance: Bool32, pub shader_float64: Bool32, pub shader_int64: Bool32, pub shader_int16: Bool32, pub shader_resource_residency: Bool32, pub shader_resource_min_lod: Bool32, pub sparse_binding: Bool32, pub sparse_residency_buffer: Bool32, pub sparse_residency_image2_d: Bool32, pub sparse_residency_image3_d: Bool32, pub sparse_residency2_samples: Bool32, pub sparse_residency4_samples: Bool32, pub sparse_residency8_samples: Bool32, pub sparse_residency16_samples: Bool32, pub sparse_residency_aliased: Bool32, pub variable_multisample_rate: Bool32, pub inherited_queries: Bool32,
}
Expand description

Native structure VkPhysicalDeviceFeatures.

Khronos reference: VkPhysicalDeviceFeatures

Fields§

§robust_buffer_access: Bool32

Native field robustBufferAccess.

§full_draw_index_uint32: Bool32

Native field fullDrawIndexUint32.

§image_cube_array: Bool32

Native field imageCubeArray.

§independent_blend: Bool32

Native field independentBlend.

§geometry_shader: Bool32

Native field geometryShader.

§tessellation_shader: Bool32

Native field tessellationShader.

§sample_rate_shading: Bool32

Native field sampleRateShading.

§dual_src_blend: Bool32

Native field dualSrcBlend.

§logic_op: Bool32

Native field logicOp.

§multi_draw_indirect: Bool32

Native field multiDrawIndirect.

§draw_indirect_first_instance: Bool32

Native field drawIndirectFirstInstance.

§depth_clamp: Bool32

Native field depthClamp.

§depth_bias_clamp: Bool32

Native field depthBiasClamp.

§fill_mode_non_solid: Bool32

Native field fillModeNonSolid.

§depth_bounds: Bool32

Native field depthBounds.

§wide_lines: Bool32

Native field wideLines.

§large_points: Bool32

Native field largePoints.

§alpha_to_one: Bool32

Native field alphaToOne.

§multi_viewport: Bool32

Native field multiViewport.

§sampler_anisotropy: Bool32

Native field samplerAnisotropy.

§texture_compression_etc2: Bool32

Native field textureCompressionETC2.

§texture_compression_astc_ldr: Bool32

Native field textureCompressionASTC_LDR.

§texture_compression_bc: Bool32

Native field textureCompressionBC.

§occlusion_query_precise: Bool32

Native field occlusionQueryPrecise.

§pipeline_statistics_query: Bool32

Native field pipelineStatisticsQuery.

§vertex_pipeline_stores_and_atomics: Bool32

Native field vertexPipelineStoresAndAtomics.

§fragment_stores_and_atomics: Bool32

Native field fragmentStoresAndAtomics.

§shader_tessellation_and_geometry_point_size: Bool32

Native field shaderTessellationAndGeometryPointSize.

§shader_image_gather_extended: Bool32

Native field shaderImageGatherExtended.

§shader_storage_image_extended_formats: Bool32

Native field shaderStorageImageExtendedFormats.

§shader_storage_image_multisample: Bool32

Native field shaderStorageImageMultisample.

§shader_storage_image_read_without_format: Bool32

Native field shaderStorageImageReadWithoutFormat.

§shader_storage_image_write_without_format: Bool32

Native field shaderStorageImageWriteWithoutFormat.

§shader_uniform_buffer_array_dynamic_indexing: Bool32

Native field shaderUniformBufferArrayDynamicIndexing.

§shader_sampled_image_array_dynamic_indexing: Bool32

Native field shaderSampledImageArrayDynamicIndexing.

§shader_storage_buffer_array_dynamic_indexing: Bool32

Native field shaderStorageBufferArrayDynamicIndexing.

§shader_storage_image_array_dynamic_indexing: Bool32

Native field shaderStorageImageArrayDynamicIndexing.

§shader_clip_distance: Bool32

Native field shaderClipDistance.

§shader_cull_distance: Bool32

Native field shaderCullDistance.

§shader_float64: Bool32

Native field shaderFloat64.

§shader_int64: Bool32

Native field shaderInt64.

§shader_int16: Bool32

Native field shaderInt16.

§shader_resource_residency: Bool32

Native field shaderResourceResidency.

§shader_resource_min_lod: Bool32

Native field shaderResourceMinLod.

§sparse_binding: Bool32

Native field sparseBinding.

§sparse_residency_buffer: Bool32

Native field sparseResidencyBuffer.

§sparse_residency_image2_d: Bool32

Native field sparseResidencyImage2D.

§sparse_residency_image3_d: Bool32

Native field sparseResidencyImage3D.

§sparse_residency2_samples: Bool32

Native field sparseResidency2Samples.

§sparse_residency4_samples: Bool32

Native field sparseResidency4Samples.

§sparse_residency8_samples: Bool32

Native field sparseResidency8Samples.

§sparse_residency16_samples: Bool32

Native field sparseResidency16Samples.

§sparse_residency_aliased: Bool32

Native field sparseResidencyAliased.

§variable_multisample_rate: Bool32

Native field variableMultisampleRate.

§inherited_queries: Bool32

Native field inheritedQueries.

Implementations§

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impl PhysicalDeviceFeatures

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pub fn new() -> Self

Construct the record with its default native state.

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pub fn set_robust_buffer_access(self, value: Bool32) -> Self

Set native field robustBufferAccess without native effects.

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pub fn set_full_draw_index_uint32(self, value: Bool32) -> Self

Set native field fullDrawIndexUint32 without native effects.

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pub fn set_image_cube_array(self, value: Bool32) -> Self

Set native field imageCubeArray without native effects.

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pub fn set_independent_blend(self, value: Bool32) -> Self

Set native field independentBlend without native effects.

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pub fn set_geometry_shader(self, value: Bool32) -> Self

Set native field geometryShader without native effects.

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pub fn set_tessellation_shader(self, value: Bool32) -> Self

Set native field tessellationShader without native effects.

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pub fn set_sample_rate_shading(self, value: Bool32) -> Self

Set native field sampleRateShading without native effects.

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pub fn set_dual_src_blend(self, value: Bool32) -> Self

Set native field dualSrcBlend without native effects.

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pub fn set_logic_op(self, value: Bool32) -> Self

Set native field logicOp without native effects.

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pub fn set_multi_draw_indirect(self, value: Bool32) -> Self

Set native field multiDrawIndirect without native effects.

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pub fn set_draw_indirect_first_instance(self, value: Bool32) -> Self

Set native field drawIndirectFirstInstance without native effects.

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pub fn set_depth_clamp(self, value: Bool32) -> Self

Set native field depthClamp without native effects.

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pub fn set_depth_bias_clamp(self, value: Bool32) -> Self

Set native field depthBiasClamp without native effects.

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pub fn set_fill_mode_non_solid(self, value: Bool32) -> Self

Set native field fillModeNonSolid without native effects.

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pub fn set_depth_bounds(self, value: Bool32) -> Self

Set native field depthBounds without native effects.

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pub fn set_wide_lines(self, value: Bool32) -> Self

Set native field wideLines without native effects.

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pub fn set_large_points(self, value: Bool32) -> Self

Set native field largePoints without native effects.

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pub fn set_alpha_to_one(self, value: Bool32) -> Self

Set native field alphaToOne without native effects.

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pub fn set_multi_viewport(self, value: Bool32) -> Self

Set native field multiViewport without native effects.

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pub fn set_sampler_anisotropy(self, value: Bool32) -> Self

Set native field samplerAnisotropy without native effects.

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pub fn set_texture_compression_etc2(self, value: Bool32) -> Self

Set native field textureCompressionETC2 without native effects.

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pub fn set_texture_compression_astc_ldr(self, value: Bool32) -> Self

Set native field textureCompressionASTC_LDR without native effects.

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pub fn set_texture_compression_bc(self, value: Bool32) -> Self

Set native field textureCompressionBC without native effects.

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pub fn set_occlusion_query_precise(self, value: Bool32) -> Self

Set native field occlusionQueryPrecise without native effects.

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pub fn set_pipeline_statistics_query(self, value: Bool32) -> Self

Set native field pipelineStatisticsQuery without native effects.

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pub fn set_vertex_pipeline_stores_and_atomics(self, value: Bool32) -> Self

Set native field vertexPipelineStoresAndAtomics without native effects.

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pub fn set_fragment_stores_and_atomics(self, value: Bool32) -> Self

Set native field fragmentStoresAndAtomics without native effects.

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pub fn set_shader_tessellation_and_geometry_point_size( self, value: Bool32, ) -> Self

Set native field shaderTessellationAndGeometryPointSize without native effects.

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pub fn set_shader_image_gather_extended(self, value: Bool32) -> Self

Set native field shaderImageGatherExtended without native effects.

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pub fn set_shader_storage_image_extended_formats(self, value: Bool32) -> Self

Set native field shaderStorageImageExtendedFormats without native effects.

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pub fn set_shader_storage_image_multisample(self, value: Bool32) -> Self

Set native field shaderStorageImageMultisample without native effects.

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pub fn set_shader_storage_image_read_without_format(self, value: Bool32) -> Self

Set native field shaderStorageImageReadWithoutFormat without native effects.

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pub fn set_shader_storage_image_write_without_format( self, value: Bool32, ) -> Self

Set native field shaderStorageImageWriteWithoutFormat without native effects.

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pub fn set_shader_uniform_buffer_array_dynamic_indexing( self, value: Bool32, ) -> Self

Set native field shaderUniformBufferArrayDynamicIndexing without native effects.

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pub fn set_shader_sampled_image_array_dynamic_indexing( self, value: Bool32, ) -> Self

Set native field shaderSampledImageArrayDynamicIndexing without native effects.

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pub fn set_shader_storage_buffer_array_dynamic_indexing( self, value: Bool32, ) -> Self

Set native field shaderStorageBufferArrayDynamicIndexing without native effects.

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pub fn set_shader_storage_image_array_dynamic_indexing( self, value: Bool32, ) -> Self

Set native field shaderStorageImageArrayDynamicIndexing without native effects.

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pub fn set_shader_clip_distance(self, value: Bool32) -> Self

Set native field shaderClipDistance without native effects.

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pub fn set_shader_cull_distance(self, value: Bool32) -> Self

Set native field shaderCullDistance without native effects.

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pub fn set_shader_float64(self, value: Bool32) -> Self

Set native field shaderFloat64 without native effects.

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pub fn set_shader_int64(self, value: Bool32) -> Self

Set native field shaderInt64 without native effects.

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pub fn set_shader_int16(self, value: Bool32) -> Self

Set native field shaderInt16 without native effects.

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pub fn set_shader_resource_residency(self, value: Bool32) -> Self

Set native field shaderResourceResidency without native effects.

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pub fn set_shader_resource_min_lod(self, value: Bool32) -> Self

Set native field shaderResourceMinLod without native effects.

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pub fn set_sparse_binding(self, value: Bool32) -> Self

Set native field sparseBinding without native effects.

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pub fn set_sparse_residency_buffer(self, value: Bool32) -> Self

Set native field sparseResidencyBuffer without native effects.

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pub fn set_sparse_residency_image2_d(self, value: Bool32) -> Self

Set native field sparseResidencyImage2D without native effects.

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pub fn set_sparse_residency_image3_d(self, value: Bool32) -> Self

Set native field sparseResidencyImage3D without native effects.

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pub fn set_sparse_residency2_samples(self, value: Bool32) -> Self

Set native field sparseResidency2Samples without native effects.

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pub fn set_sparse_residency4_samples(self, value: Bool32) -> Self

Set native field sparseResidency4Samples without native effects.

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pub fn set_sparse_residency8_samples(self, value: Bool32) -> Self

Set native field sparseResidency8Samples without native effects.

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pub fn set_sparse_residency16_samples(self, value: Bool32) -> Self

Set native field sparseResidency16Samples without native effects.

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pub fn set_sparse_residency_aliased(self, value: Bool32) -> Self

Set native field sparseResidencyAliased without native effects.

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pub fn set_variable_multisample_rate(self, value: Bool32) -> Self

Set native field variableMultisampleRate without native effects.

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pub fn set_inherited_queries(self, value: Bool32) -> Self

Set native field inheritedQueries without native effects.

Trait Implementations§

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impl Clone for PhysicalDeviceFeatures

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PhysicalDeviceFeatures

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impl Default for PhysicalDeviceFeatures

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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fn into(self) -> U

Calls U::from(self).

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