#[repr(C)]pub struct WriteIndirectExecutionSetShaderEXT {
pub s_type: StructureType,
pub p_next: *const c_void,
pub index: u32,
pub shader: ShaderEXT,
}Fields§
§s_type: StructureType§p_next: *const c_void§index: u32§shader: ShaderEXTTrait Implementations§
impl Copy for WriteIndirectExecutionSetShaderEXT
Auto Trait Implementations§
impl !Send for WriteIndirectExecutionSetShaderEXT
impl !Sync for WriteIndirectExecutionSetShaderEXT
impl Freeze for WriteIndirectExecutionSetShaderEXT
impl RefUnwindSafe for WriteIndirectExecutionSetShaderEXT
impl Unpin for WriteIndirectExecutionSetShaderEXT
impl UnsafeUnpin for WriteIndirectExecutionSetShaderEXT
impl UnwindSafe for WriteIndirectExecutionSetShaderEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more