#[repr(transparent)]pub struct ShaderFloatControlsIndependence(pub i32);Tuple Fields§
§0: i32Implementations§
Source§impl ShaderFloatControlsIndependence
impl ShaderFloatControlsIndependence
pub const _32_BIT_ONLY: Self
pub const ALL: Self
pub const NONE: Self
pub const _32_BIT_ONLY_KHR: Self
pub const ALL_KHR: Self
pub const NONE_KHR: Self
pub const fn from_raw(value: i32) -> Self
pub const fn as_raw(self) -> i32
pub const fn empty() -> Self
Trait Implementations§
impl Copy for ShaderFloatControlsIndependence
impl Eq for ShaderFloatControlsIndependence
impl StructuralPartialEq for ShaderFloatControlsIndependence
Auto Trait Implementations§
impl Freeze for ShaderFloatControlsIndependence
impl RefUnwindSafe for ShaderFloatControlsIndependence
impl Send for ShaderFloatControlsIndependence
impl Sync for ShaderFloatControlsIndependence
impl Unpin for ShaderFloatControlsIndependence
impl UnsafeUnpin for ShaderFloatControlsIndependence
impl UnwindSafe for ShaderFloatControlsIndependence
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more