#[repr(C)]pub struct RayTracingShaderGroupCreateInfoKHR {
pub s_type: StructureType,
pub p_next: *const c_void,
pub type: RayTracingShaderGroupTypeKHR,
pub general_shader: u32,
pub closest_hit_shader: u32,
pub any_hit_shader: u32,
pub intersection_shader: u32,
pub p_shader_group_capture_replay_handle: *const c_void,
}Fields§
§s_type: StructureType§p_next: *const c_void§type: RayTracingShaderGroupTypeKHR§general_shader: u32§closest_hit_shader: u32§any_hit_shader: u32§intersection_shader: u32§p_shader_group_capture_replay_handle: *const c_voidTrait Implementations§
impl Copy for RayTracingShaderGroupCreateInfoKHR
Auto Trait Implementations§
impl !Send for RayTracingShaderGroupCreateInfoKHR
impl !Sync for RayTracingShaderGroupCreateInfoKHR
impl Freeze for RayTracingShaderGroupCreateInfoKHR
impl RefUnwindSafe for RayTracingShaderGroupCreateInfoKHR
impl Unpin for RayTracingShaderGroupCreateInfoKHR
impl UnsafeUnpin for RayTracingShaderGroupCreateInfoKHR
impl UnwindSafe for RayTracingShaderGroupCreateInfoKHR
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more