#[repr(C)]pub struct PhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_uniform_buffer_unsized_array: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_uniform_buffer_unsized_array: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT
impl !Sync for PhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT
impl Freeze for PhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT
impl Unpin for PhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT
impl UnsafeUnpin for PhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderUniformBufferUnsizedArrayFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more