#[repr(C)]pub struct PhysicalDeviceShaderTerminateInvocationFeatures {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_terminate_invocation: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_terminate_invocation: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderTerminateInvocationFeatures
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderTerminateInvocationFeatures
impl !Sync for PhysicalDeviceShaderTerminateInvocationFeatures
impl Freeze for PhysicalDeviceShaderTerminateInvocationFeatures
impl RefUnwindSafe for PhysicalDeviceShaderTerminateInvocationFeatures
impl Unpin for PhysicalDeviceShaderTerminateInvocationFeatures
impl UnsafeUnpin for PhysicalDeviceShaderTerminateInvocationFeatures
impl UnwindSafe for PhysicalDeviceShaderTerminateInvocationFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more