#[repr(C)]pub struct PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_subgroup_uniform_control_flow: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_subgroup_uniform_control_flow: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
impl !Sync for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
impl Freeze for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
impl RefUnwindSafe for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
impl Unpin for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
impl UnsafeUnpin for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
impl UnwindSafe for PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more