#[repr(C)]pub struct PhysicalDeviceShaderSubgroupRotateFeatures {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_subgroup_rotate: Bool32,
pub shader_subgroup_rotate_clustered: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_subgroup_rotate: Bool32§shader_subgroup_rotate_clustered: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderSubgroupRotateFeatures
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderSubgroupRotateFeatures
impl !Sync for PhysicalDeviceShaderSubgroupRotateFeatures
impl Freeze for PhysicalDeviceShaderSubgroupRotateFeatures
impl RefUnwindSafe for PhysicalDeviceShaderSubgroupRotateFeatures
impl Unpin for PhysicalDeviceShaderSubgroupRotateFeatures
impl UnsafeUnpin for PhysicalDeviceShaderSubgroupRotateFeatures
impl UnwindSafe for PhysicalDeviceShaderSubgroupRotateFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more