#[repr(C)]pub struct PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_subgroup_partitioned: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_subgroup_partitioned: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT
impl !Sync for PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT
impl Freeze for PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT
impl Unpin for PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT
impl UnsafeUnpin for PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more