#[repr(C)]pub struct PhysicalDeviceShaderSubgroupExtendedTypesFeatures {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_subgroup_extended_types: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_subgroup_extended_types: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl !Sync for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl Freeze for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl RefUnwindSafe for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl Unpin for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl UnsafeUnpin for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl UnwindSafe for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more