#[repr(C)]pub struct PhysicalDeviceShaderSplitBarrierFeaturesEXT {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_split_barrier: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_split_barrier: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderSplitBarrierFeaturesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderSplitBarrierFeaturesEXT
impl !Sync for PhysicalDeviceShaderSplitBarrierFeaturesEXT
impl Freeze for PhysicalDeviceShaderSplitBarrierFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderSplitBarrierFeaturesEXT
impl Unpin for PhysicalDeviceShaderSplitBarrierFeaturesEXT
impl UnsafeUnpin for PhysicalDeviceShaderSplitBarrierFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderSplitBarrierFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more