#[repr(C)]pub struct PhysicalDeviceShaderObjectPropertiesEXT {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_binary_uuid: [u8; 16],
pub shader_binary_version: u32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_binary_uuid: [u8; 16]§shader_binary_version: u32Trait Implementations§
impl Copy for PhysicalDeviceShaderObjectPropertiesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderObjectPropertiesEXT
impl !Sync for PhysicalDeviceShaderObjectPropertiesEXT
impl Freeze for PhysicalDeviceShaderObjectPropertiesEXT
impl RefUnwindSafe for PhysicalDeviceShaderObjectPropertiesEXT
impl Unpin for PhysicalDeviceShaderObjectPropertiesEXT
impl UnsafeUnpin for PhysicalDeviceShaderObjectPropertiesEXT
impl UnwindSafe for PhysicalDeviceShaderObjectPropertiesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more