#[repr(C)]pub struct PhysicalDeviceShaderObjectFeaturesEXT {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_object: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_object: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderObjectFeaturesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderObjectFeaturesEXT
impl !Sync for PhysicalDeviceShaderObjectFeaturesEXT
impl Freeze for PhysicalDeviceShaderObjectFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderObjectFeaturesEXT
impl Unpin for PhysicalDeviceShaderObjectFeaturesEXT
impl UnsafeUnpin for PhysicalDeviceShaderObjectFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderObjectFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more