#[repr(C)]pub struct PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_multiple_wait_queues: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_multiple_wait_queues: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM
impl !Sync for PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM
impl Freeze for PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM
impl RefUnwindSafe for PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM
impl Unpin for PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM
impl UnsafeUnpin for PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM
impl UnwindSafe for PhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more