#[repr(C)]pub struct PhysicalDeviceShaderModuleIdentifierPropertiesEXT {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_module_identifier_algorithm_uuid: [u8; 16],
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_module_identifier_algorithm_uuid: [u8; 16]Trait Implementations§
impl Copy for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl !Sync for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl Freeze for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl RefUnwindSafe for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl Unpin for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl UnsafeUnpin for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
impl UnwindSafe for PhysicalDeviceShaderModuleIdentifierPropertiesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more