#[repr(C)]pub struct PhysicalDeviceShaderModuleIdentifierFeaturesEXT {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_module_identifier: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_module_identifier: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl !Sync for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl Freeze for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl Unpin for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl UnsafeUnpin for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more