#[repr(C)]pub struct PhysicalDeviceShaderLongVectorPropertiesEXT {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub max_vector_components: u32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§max_vector_components: u32Trait Implementations§
impl Copy for PhysicalDeviceShaderLongVectorPropertiesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderLongVectorPropertiesEXT
impl !Sync for PhysicalDeviceShaderLongVectorPropertiesEXT
impl Freeze for PhysicalDeviceShaderLongVectorPropertiesEXT
impl RefUnwindSafe for PhysicalDeviceShaderLongVectorPropertiesEXT
impl Unpin for PhysicalDeviceShaderLongVectorPropertiesEXT
impl UnsafeUnpin for PhysicalDeviceShaderLongVectorPropertiesEXT
impl UnwindSafe for PhysicalDeviceShaderLongVectorPropertiesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more