#[repr(C)]pub struct PhysicalDeviceShaderLongVectorFeaturesEXT {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub long_vector: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§long_vector: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderLongVectorFeaturesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderLongVectorFeaturesEXT
impl !Sync for PhysicalDeviceShaderLongVectorFeaturesEXT
impl Freeze for PhysicalDeviceShaderLongVectorFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderLongVectorFeaturesEXT
impl Unpin for PhysicalDeviceShaderLongVectorFeaturesEXT
impl UnsafeUnpin for PhysicalDeviceShaderLongVectorFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderLongVectorFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more