#[repr(C)]pub struct PhysicalDeviceShaderIntegerDotProductFeatures {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_integer_dot_product: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_integer_dot_product: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderIntegerDotProductFeatures
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderIntegerDotProductFeatures
impl !Sync for PhysicalDeviceShaderIntegerDotProductFeatures
impl Freeze for PhysicalDeviceShaderIntegerDotProductFeatures
impl RefUnwindSafe for PhysicalDeviceShaderIntegerDotProductFeatures
impl Unpin for PhysicalDeviceShaderIntegerDotProductFeatures
impl UnsafeUnpin for PhysicalDeviceShaderIntegerDotProductFeatures
impl UnwindSafe for PhysicalDeviceShaderIntegerDotProductFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more