#[repr(C)]pub struct PhysicalDeviceShaderInstrumentationFeaturesARM {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_instrumentation: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_instrumentation: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderInstrumentationFeaturesARM
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderInstrumentationFeaturesARM
impl !Sync for PhysicalDeviceShaderInstrumentationFeaturesARM
impl Freeze for PhysicalDeviceShaderInstrumentationFeaturesARM
impl RefUnwindSafe for PhysicalDeviceShaderInstrumentationFeaturesARM
impl Unpin for PhysicalDeviceShaderInstrumentationFeaturesARM
impl UnsafeUnpin for PhysicalDeviceShaderInstrumentationFeaturesARM
impl UnwindSafe for PhysicalDeviceShaderInstrumentationFeaturesARM
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more