#[repr(C)]pub struct PhysicalDeviceShaderFloatControls2Features {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float_controls2: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_float_controls2: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderFloatControls2Features
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderFloatControls2Features
impl !Sync for PhysicalDeviceShaderFloatControls2Features
impl Freeze for PhysicalDeviceShaderFloatControls2Features
impl RefUnwindSafe for PhysicalDeviceShaderFloatControls2Features
impl Unpin for PhysicalDeviceShaderFloatControls2Features
impl UnsafeUnpin for PhysicalDeviceShaderFloatControls2Features
impl UnwindSafe for PhysicalDeviceShaderFloatControls2Features
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more