#[repr(C)]pub struct PhysicalDeviceShaderFloat8FeaturesEXT {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float8: Bool32,
pub shader_float8_cooperative_matrix: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_float8: Bool32§shader_float8_cooperative_matrix: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderFloat8FeaturesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderFloat8FeaturesEXT
impl !Sync for PhysicalDeviceShaderFloat8FeaturesEXT
impl Freeze for PhysicalDeviceShaderFloat8FeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderFloat8FeaturesEXT
impl Unpin for PhysicalDeviceShaderFloat8FeaturesEXT
impl UnsafeUnpin for PhysicalDeviceShaderFloat8FeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderFloat8FeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more