#[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8Features {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float16: Bool32,
pub shader_int8: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_float16: Bool32§shader_int8: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderFloat16Int8Features
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderFloat16Int8Features
impl !Sync for PhysicalDeviceShaderFloat16Int8Features
impl Freeze for PhysicalDeviceShaderFloat16Int8Features
impl RefUnwindSafe for PhysicalDeviceShaderFloat16Int8Features
impl Unpin for PhysicalDeviceShaderFloat16Int8Features
impl UnsafeUnpin for PhysicalDeviceShaderFloat16Int8Features
impl UnwindSafe for PhysicalDeviceShaderFloat16Int8Features
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more