#[repr(C)]pub struct PhysicalDeviceShaderExpectAssumeFeatures {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_expect_assume: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_expect_assume: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderExpectAssumeFeatures
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderExpectAssumeFeatures
impl !Sync for PhysicalDeviceShaderExpectAssumeFeatures
impl Freeze for PhysicalDeviceShaderExpectAssumeFeatures
impl RefUnwindSafe for PhysicalDeviceShaderExpectAssumeFeatures
impl Unpin for PhysicalDeviceShaderExpectAssumeFeatures
impl UnsafeUnpin for PhysicalDeviceShaderExpectAssumeFeatures
impl UnwindSafe for PhysicalDeviceShaderExpectAssumeFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more