#[repr(C)]pub struct PhysicalDeviceShaderEnqueuePropertiesAMDX {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub max_execution_graph_depth: u32,
pub max_execution_graph_shader_output_nodes: u32,
pub max_execution_graph_shader_payload_size: u32,
pub max_execution_graph_shader_payload_count: u32,
pub execution_graph_dispatch_address_alignment: u32,
pub max_execution_graph_workgroup_count: [u32; 3],
pub max_execution_graph_workgroups: u32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§max_execution_graph_depth: u32§max_execution_graph_shader_output_nodes: u32§max_execution_graph_shader_payload_size: u32§max_execution_graph_shader_payload_count: u32§execution_graph_dispatch_address_alignment: u32§max_execution_graph_workgroup_count: [u32; 3]§max_execution_graph_workgroups: u32Trait Implementations§
impl Copy for PhysicalDeviceShaderEnqueuePropertiesAMDX
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl !Sync for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl Freeze for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl RefUnwindSafe for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl Unpin for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl UnsafeUnpin for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl UnwindSafe for PhysicalDeviceShaderEnqueuePropertiesAMDX
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more