#[repr(C)]pub struct PhysicalDeviceShaderEnqueueFeaturesAMDX {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_enqueue: Bool32,
pub shader_mesh_enqueue: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_enqueue: Bool32§shader_mesh_enqueue: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderEnqueueFeaturesAMDX
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl !Sync for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl Freeze for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl RefUnwindSafe for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl Unpin for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl UnsafeUnpin for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl UnwindSafe for PhysicalDeviceShaderEnqueueFeaturesAMDX
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more