#[repr(C)]pub struct PhysicalDeviceShaderDrawParametersFeatures {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_draw_parameters: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_draw_parameters: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderDrawParametersFeatures
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderDrawParametersFeatures
impl !Sync for PhysicalDeviceShaderDrawParametersFeatures
impl Freeze for PhysicalDeviceShaderDrawParametersFeatures
impl RefUnwindSafe for PhysicalDeviceShaderDrawParametersFeatures
impl Unpin for PhysicalDeviceShaderDrawParametersFeatures
impl UnsafeUnpin for PhysicalDeviceShaderDrawParametersFeatures
impl UnwindSafe for PhysicalDeviceShaderDrawParametersFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more