#[repr(C)]pub struct PhysicalDeviceShaderCorePropertiesAMD {Show 16 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_engine_count: u32,
pub shader_arrays_per_engine_count: u32,
pub compute_units_per_shader_array: u32,
pub simd_per_compute_unit: u32,
pub wavefronts_per_simd: u32,
pub wavefront_size: u32,
pub sgprs_per_simd: u32,
pub min_sgpr_allocation: u32,
pub max_sgpr_allocation: u32,
pub sgpr_allocation_granularity: u32,
pub vgprs_per_simd: u32,
pub min_vgpr_allocation: u32,
pub max_vgpr_allocation: u32,
pub vgpr_allocation_granularity: u32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_engine_count: u32§shader_arrays_per_engine_count: u32§compute_units_per_shader_array: u32§simd_per_compute_unit: u32§wavefronts_per_simd: u32§wavefront_size: u32§sgprs_per_simd: u32§min_sgpr_allocation: u32§max_sgpr_allocation: u32§sgpr_allocation_granularity: u32§vgprs_per_simd: u32§min_vgpr_allocation: u32§max_vgpr_allocation: u32§vgpr_allocation_granularity: u32Trait Implementations§
impl Copy for PhysicalDeviceShaderCorePropertiesAMD
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderCorePropertiesAMD
impl !Sync for PhysicalDeviceShaderCorePropertiesAMD
impl Freeze for PhysicalDeviceShaderCorePropertiesAMD
impl RefUnwindSafe for PhysicalDeviceShaderCorePropertiesAMD
impl Unpin for PhysicalDeviceShaderCorePropertiesAMD
impl UnsafeUnpin for PhysicalDeviceShaderCorePropertiesAMD
impl UnwindSafe for PhysicalDeviceShaderCorePropertiesAMD
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more