#[repr(C)]pub struct PhysicalDeviceShaderCoreBuiltinsPropertiesARM {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_core_mask: u64,
pub shader_core_count: u32,
pub shader_warps_per_core: u32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_core_mask: u64§shader_core_count: u32§shader_warps_per_core: u32Trait Implementations§
impl Copy for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl !Sync for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Freeze for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl RefUnwindSafe for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Unpin for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl UnsafeUnpin for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl UnwindSafe for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more