#[repr(C)]pub struct PhysicalDeviceShaderCoreBuiltinsFeaturesARM {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_core_builtins: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_core_builtins: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl !Sync for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Freeze for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl RefUnwindSafe for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Unpin for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl UnsafeUnpin for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl UnwindSafe for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more