#[repr(C)]pub struct PhysicalDeviceShaderConstantDataFeaturesKHR {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_constant_data: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_constant_data: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderConstantDataFeaturesKHR
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderConstantDataFeaturesKHR
impl !Sync for PhysicalDeviceShaderConstantDataFeaturesKHR
impl Freeze for PhysicalDeviceShaderConstantDataFeaturesKHR
impl RefUnwindSafe for PhysicalDeviceShaderConstantDataFeaturesKHR
impl Unpin for PhysicalDeviceShaderConstantDataFeaturesKHR
impl UnsafeUnpin for PhysicalDeviceShaderConstantDataFeaturesKHR
impl UnwindSafe for PhysicalDeviceShaderConstantDataFeaturesKHR
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more