#[repr(C)]pub struct PhysicalDeviceShaderBfloat16FeaturesKHR {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_b_float16_type: Bool32,
pub shader_b_float16_dot_product: Bool32,
pub shader_b_float16_cooperative_matrix: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_b_float16_type: Bool32§shader_b_float16_dot_product: Bool32§shader_b_float16_cooperative_matrix: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderBfloat16FeaturesKHR
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderBfloat16FeaturesKHR
impl !Sync for PhysicalDeviceShaderBfloat16FeaturesKHR
impl Freeze for PhysicalDeviceShaderBfloat16FeaturesKHR
impl RefUnwindSafe for PhysicalDeviceShaderBfloat16FeaturesKHR
impl Unpin for PhysicalDeviceShaderBfloat16FeaturesKHR
impl UnsafeUnpin for PhysicalDeviceShaderBfloat16FeaturesKHR
impl UnwindSafe for PhysicalDeviceShaderBfloat16FeaturesKHR
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more