#[repr(C)]pub struct PhysicalDeviceShaderAtomicInt64Features {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_buffer_int64_atomics: Bool32,
pub shader_shared_int64_atomics: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_buffer_int64_atomics: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderAtomicInt64Features
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderAtomicInt64Features
impl !Sync for PhysicalDeviceShaderAtomicInt64Features
impl Freeze for PhysicalDeviceShaderAtomicInt64Features
impl RefUnwindSafe for PhysicalDeviceShaderAtomicInt64Features
impl Unpin for PhysicalDeviceShaderAtomicInt64Features
impl UnsafeUnpin for PhysicalDeviceShaderAtomicInt64Features
impl UnwindSafe for PhysicalDeviceShaderAtomicInt64Features
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more