#[repr(C)]pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXT {Show 14 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_buffer_float32_atomics: Bool32,
pub shader_buffer_float32_atomic_add: Bool32,
pub shader_buffer_float64_atomics: Bool32,
pub shader_buffer_float64_atomic_add: Bool32,
pub shader_shared_float32_atomics: Bool32,
pub shader_shared_float32_atomic_add: Bool32,
pub shader_shared_float64_atomics: Bool32,
pub shader_shared_float64_atomic_add: Bool32,
pub shader_image_float32_atomics: Bool32,
pub shader_image_float32_atomic_add: Bool32,
pub sparse_image_float32_atomics: Bool32,
pub sparse_image_float32_atomic_add: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_buffer_float32_atomics: Bool32§shader_buffer_float32_atomic_add: Bool32§shader_buffer_float64_atomics: Bool32§shader_buffer_float64_atomic_add: Bool32§shader_image_float32_atomics: Bool32§shader_image_float32_atomic_add: Bool32§sparse_image_float32_atomics: Bool32§sparse_image_float32_atomic_add: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderAtomicFloatFeaturesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl !Sync for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl Freeze for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl Unpin for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl UnsafeUnpin for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderAtomicFloatFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more