#[repr(C)]pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT {Show 14 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_buffer_float16_atomics: Bool32,
pub shader_buffer_float16_atomic_add: Bool32,
pub shader_buffer_float16_atomic_min_max: Bool32,
pub shader_buffer_float32_atomic_min_max: Bool32,
pub shader_buffer_float64_atomic_min_max: Bool32,
pub shader_shared_float16_atomics: Bool32,
pub shader_shared_float16_atomic_add: Bool32,
pub shader_shared_float16_atomic_min_max: Bool32,
pub shader_shared_float32_atomic_min_max: Bool32,
pub shader_shared_float64_atomic_min_max: Bool32,
pub shader_image_float32_atomic_min_max: Bool32,
pub sparse_image_float32_atomic_min_max: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_buffer_float16_atomics: Bool32§shader_buffer_float16_atomic_add: Bool32§shader_buffer_float16_atomic_min_max: Bool32§shader_buffer_float32_atomic_min_max: Bool32§shader_buffer_float64_atomic_min_max: Bool32§shader_image_float32_atomic_min_max: Bool32§sparse_image_float32_atomic_min_max: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl !Sync for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl Freeze for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl Unpin for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl UnsafeUnpin for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more