#[repr(C)]pub struct PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float16_vector_atomics: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§shader_float16_vector_atomics: Bool32Trait Implementations§
impl Copy for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
Auto Trait Implementations§
impl !Send for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl !Sync for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl Freeze for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl RefUnwindSafe for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl Unpin for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl UnsafeUnpin for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
impl UnwindSafe for PhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more