#[repr(C)]pub struct PhysicalDeviceMultiviewFeatures {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub multiview: Bool32,
pub multiview_geometry_shader: Bool32,
pub multiview_tessellation_shader: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§multiview: Bool32§multiview_geometry_shader: Bool32§multiview_tessellation_shader: Bool32Trait Implementations§
impl Copy for PhysicalDeviceMultiviewFeatures
Auto Trait Implementations§
impl !Send for PhysicalDeviceMultiviewFeatures
impl !Sync for PhysicalDeviceMultiviewFeatures
impl Freeze for PhysicalDeviceMultiviewFeatures
impl RefUnwindSafe for PhysicalDeviceMultiviewFeatures
impl Unpin for PhysicalDeviceMultiviewFeatures
impl UnsafeUnpin for PhysicalDeviceMultiviewFeatures
impl UnwindSafe for PhysicalDeviceMultiviewFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more