#[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesNV {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub task_shader: Bool32,
pub mesh_shader: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§task_shader: Bool32§mesh_shader: Bool32Trait Implementations§
impl Copy for PhysicalDeviceMeshShaderFeaturesNV
Auto Trait Implementations§
impl !Send for PhysicalDeviceMeshShaderFeaturesNV
impl !Sync for PhysicalDeviceMeshShaderFeaturesNV
impl Freeze for PhysicalDeviceMeshShaderFeaturesNV
impl RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
impl Unpin for PhysicalDeviceMeshShaderFeaturesNV
impl UnsafeUnpin for PhysicalDeviceMeshShaderFeaturesNV
impl UnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more