#[repr(C)]pub struct PhysicalDeviceFragmentShaderInterlockFeaturesEXT {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub fragment_shader_sample_interlock: Bool32,
pub fragment_shader_pixel_interlock: Bool32,
pub fragment_shader_shading_rate_interlock: Bool32,
}Fields§
§s_type: StructureType§p_next: *mut c_void§fragment_shader_sample_interlock: Bool32§fragment_shader_pixel_interlock: Bool32§fragment_shader_shading_rate_interlock: Bool32Trait Implementations§
impl Copy for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
Auto Trait Implementations§
impl !Send for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl !Sync for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl Freeze for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl Unpin for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl UnsafeUnpin for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl UnwindSafe for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more