#[repr(C)]pub struct IndirectExecutionSetShaderLayoutInfoEXT {
pub s_type: StructureType,
pub p_next: *const c_void,
pub set_layout_count: u32,
pub p_set_layouts: *const DescriptorSetLayout,
}Fields§
§s_type: StructureType§p_next: *const c_void§set_layout_count: u32§p_set_layouts: *const DescriptorSetLayoutTrait Implementations§
impl Copy for IndirectExecutionSetShaderLayoutInfoEXT
Auto Trait Implementations§
impl !Send for IndirectExecutionSetShaderLayoutInfoEXT
impl !Sync for IndirectExecutionSetShaderLayoutInfoEXT
impl Freeze for IndirectExecutionSetShaderLayoutInfoEXT
impl RefUnwindSafe for IndirectExecutionSetShaderLayoutInfoEXT
impl Unpin for IndirectExecutionSetShaderLayoutInfoEXT
impl UnsafeUnpin for IndirectExecutionSetShaderLayoutInfoEXT
impl UnwindSafe for IndirectExecutionSetShaderLayoutInfoEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more