#[repr(C)]pub struct GraphicsShaderGroupCreateInfoNV {
pub s_type: StructureType,
pub p_next: *const c_void,
pub stage_count: u32,
pub p_stages: *const PipelineShaderStageCreateInfo,
pub p_vertex_input_state: *const PipelineVertexInputStateCreateInfo,
pub p_tessellation_state: *const PipelineTessellationStateCreateInfo,
}Fields§
§s_type: StructureType§p_next: *const c_void§stage_count: u32§p_stages: *const PipelineShaderStageCreateInfo§p_vertex_input_state: *const PipelineVertexInputStateCreateInfo§p_tessellation_state: *const PipelineTessellationStateCreateInfoTrait Implementations§
impl Copy for GraphicsShaderGroupCreateInfoNV
Auto Trait Implementations§
impl !Send for GraphicsShaderGroupCreateInfoNV
impl !Sync for GraphicsShaderGroupCreateInfoNV
impl Freeze for GraphicsShaderGroupCreateInfoNV
impl RefUnwindSafe for GraphicsShaderGroupCreateInfoNV
impl Unpin for GraphicsShaderGroupCreateInfoNV
impl UnsafeUnpin for GraphicsShaderGroupCreateInfoNV
impl UnwindSafe for GraphicsShaderGroupCreateInfoNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more