#[repr(C)]pub struct BindDescriptorSetsInfo {
pub s_type: StructureType,
pub p_next: *const c_void,
pub stage_flags: ShaderStageFlags,
pub layout: PipelineLayout,
pub first_set: u32,
pub descriptor_set_count: u32,
pub p_descriptor_sets: *const DescriptorSet,
pub dynamic_offset_count: u32,
pub p_dynamic_offsets: *const u32,
}Fields§
§s_type: StructureType§p_next: *const c_void§stage_flags: ShaderStageFlags§layout: PipelineLayout§first_set: u32§descriptor_set_count: u32§p_descriptor_sets: *const DescriptorSet§dynamic_offset_count: u32§p_dynamic_offsets: *const u32Trait Implementations§
Source§impl Clone for BindDescriptorSetsInfo
impl Clone for BindDescriptorSetsInfo
impl Copy for BindDescriptorSetsInfo
Auto Trait Implementations§
impl !Send for BindDescriptorSetsInfo
impl !Sync for BindDescriptorSetsInfo
impl Freeze for BindDescriptorSetsInfo
impl RefUnwindSafe for BindDescriptorSetsInfo
impl Unpin for BindDescriptorSetsInfo
impl UnsafeUnpin for BindDescriptorSetsInfo
impl UnwindSafe for BindDescriptorSetsInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more