VulkanContext

Struct VulkanContext 

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pub struct VulkanContext {
    pub pipeline_cache: Arc<VulkanPipelineCache>,
    pub desc_pool: Arc<DescriptorPool>,
    pub surface: Arc<VulkanSurface>,
    pub device: Arc<VulkanDevice>,
    pub cpu_renderer_threads: usize,
    /* private fields */
}
Expand description

The Vulkan context has device, surface, swapchain, and command pools

§Important

The VulkanContext would not going to own the surface. For example, if you are using GLFW, the surface is the GLFW window. If your surface is dropped earlier than then context, the context could not be dropped safely. You must make sure the context is dropped before the surface is dropped.

Fields§

§pipeline_cache: Arc<VulkanPipelineCache>

The pipeline cache here for a global usage

§desc_pool: Arc<DescriptorPool>

The descriptor pool here is normally for a global usage

§surface: Arc<VulkanSurface>

The surface in use

§device: Arc<VulkanDevice>

The device in use

§cpu_renderer_threads: usize

How many scenes could be rendered concurrently?

Implementations§

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impl VulkanContext

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pub fn new( create_info: VulkanContextCreateInfo<'_, '_>, ) -> Result<Self, VulkanError>

Create a new VulkanContext

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pub fn get_swapchain(&self) -> Arc<RwLock<VulkanSwapchain>>

Get the swapchain

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pub fn get_swapchain_extent(&self) -> VkExtent2D

Get the current swapchain extent(the framebuffer size)

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pub fn get_surface_size_( vkcore: &VkCore, device: &VulkanDevice, surface: &VulkanSurface, ) -> Result<VkExtent2D, VulkanError>

Get the surface size, a.k.a. the frame buffer size

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pub fn get_surface_size(&self) -> Result<VkExtent2D, VulkanError>

Get the surface size, a.k.a. the frame buffer size

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pub fn get_supported_number_of_cpu_renderer_threads(&self) -> usize

Get the number of CPU renderer threads that supports

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pub fn create_pipeline_builder( &self, mesh: Arc<GenericMeshWithMaterial>, shaders: Arc<DrawShaders>, desc_props: Arc<DescriptorProps>, ) -> Result<PipelineBuilder, VulkanError>

Create a pipeline builder

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pub fn recreate_swapchain( &self, width: u32, height: u32, present_interval: PresentInterval, is_vr: bool, ) -> Result<(), VulkanError>

Recreate the swapchain when users toggle the switch of vsync or the framebuffer size changes

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pub fn on_resize(&self) -> Result<bool, VulkanError>

When the windows was resized, call this method to recreate the swapchain to fit the new size

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pub fn begin_scene<'a>( &'a self, pool_index: usize, rt_props: Option<Arc<RenderTargetProps>>, ) -> Result<VulkanContextScene<'a>, VulkanError>

Acquire a command buffer and a queue, start recording the commands

  • You could call this function in different threads, in order to achieve concurrent frame rendering

Trait Implementations§

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impl Debug for VulkanContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for VulkanContext

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Send for VulkanContext

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impl Sync for VulkanContext

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