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WgpuTexturesEncoder

Struct WgpuTexturesEncoder 

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pub struct WgpuTexturesEncoder { /* private fields */ }
👎Deprecated since 0.3.1:

This crate has been renamed. Please migrate to gpu-video.

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An encoder that takes input frames as wgpu::Textures (in wgpu::TextureFormat::NV12)

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impl WgpuTexturesEncoder

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pub fn encode( &mut self, frame: InputFrame<Texture>, force_keyframe: bool, ) -> Result<EncodedOutputChunk<Vec<u8>>, VulkanEncoderError>

👎Deprecated since 0.3.1:

This crate has been renamed. Please migrate to gpu-video.

The result is a chunk of H264 bytecode.

If the force_keyframe option is set to true, the encoder will encode this frame as a keyframe. Otherwise, the encoder will decide which frames should be coded this way.

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pub fn sps(&self) -> Result<Vec<u8>, VulkanEncoderError>

👎Deprecated since 0.3.1:

This crate has been renamed. Please migrate to gpu-video.

Retrieve encoded SPS NAL units from the video session parameters, in Annex B.

Useful when inline_stream_params is false and the parameters need to be sent out-of-band (e.g. in RTMP or MP4 headers).

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pub fn pps(&self) -> Result<Vec<u8>, VulkanEncoderError>

👎Deprecated since 0.3.1:

This crate has been renamed. Please migrate to gpu-video.

Retrieve encoded PPS NAL units from the video session parameters, in Annex B.

Useful when inline_stream_params is false and the parameters need to be sent out-of-band (e.g. in RTMP or MP4 headers).

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