Struct PhysicalDeviceVulkan12Features

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#[repr(C)]
pub struct PhysicalDeviceVulkan12Features {
Show 49 fields pub sType: StructureType, pub pNext: *mut c_void, pub samplerMirrorClampToEdge: Bool32, pub drawIndirectCount: Bool32, pub storageBuffer8BitAccess: Bool32, pub uniformAndStorageBuffer8BitAccess: Bool32, pub storagePushConstant8: Bool32, pub shaderBufferInt64Atomics: Bool32, pub shaderSharedInt64Atomics: Bool32, pub shaderFloat16: Bool32, pub shaderInt8: Bool32, pub descriptorIndexing: Bool32, pub shaderInputAttachmentArrayDynamicIndexing: Bool32, pub shaderUniformTexelBufferArrayDynamicIndexing: Bool32, pub shaderStorageTexelBufferArrayDynamicIndexing: Bool32, pub shaderUniformBufferArrayNonUniformIndexing: Bool32, pub shaderSampledImageArrayNonUniformIndexing: Bool32, pub shaderStorageBufferArrayNonUniformIndexing: Bool32, pub shaderStorageImageArrayNonUniformIndexing: Bool32, pub shaderInputAttachmentArrayNonUniformIndexing: Bool32, pub shaderUniformTexelBufferArrayNonUniformIndexing: Bool32, pub shaderStorageTexelBufferArrayNonUniformIndexing: Bool32, pub descriptorBindingUniformBufferUpdateAfterBind: Bool32, pub descriptorBindingSampledImageUpdateAfterBind: Bool32, pub descriptorBindingStorageImageUpdateAfterBind: Bool32, pub descriptorBindingStorageBufferUpdateAfterBind: Bool32, pub descriptorBindingUniformTexelBufferUpdateAfterBind: Bool32, pub descriptorBindingStorageTexelBufferUpdateAfterBind: Bool32, pub descriptorBindingUpdateUnusedWhilePending: Bool32, pub descriptorBindingPartiallyBound: Bool32, pub descriptorBindingVariableDescriptorCount: Bool32, pub runtimeDescriptorArray: Bool32, pub samplerFilterMinmax: Bool32, pub scalarBlockLayout: Bool32, pub imagelessFramebuffer: Bool32, pub uniformBufferStandardLayout: Bool32, pub shaderSubgroupExtendedTypes: Bool32, pub separateDepthStencilLayouts: Bool32, pub hostQueryReset: Bool32, pub timelineSemaphore: Bool32, pub bufferDeviceAddress: Bool32, pub bufferDeviceAddressCaptureReplay: Bool32, pub bufferDeviceAddressMultiDevice: Bool32, pub vulkanMemoryModel: Bool32, pub vulkanMemoryModelDeviceScope: Bool32, pub vulkanMemoryModelAvailabilityVisibilityChains: Bool32, pub shaderOutputViewportIndex: Bool32, pub shaderOutputLayer: Bool32, pub subgroupBroadcastDynamicId: Bool32,
}

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§sType: StructureType§pNext: *mut c_void§samplerMirrorClampToEdge: Bool32§drawIndirectCount: Bool32§storageBuffer8BitAccess: Bool32§uniformAndStorageBuffer8BitAccess: Bool32§storagePushConstant8: Bool32§shaderBufferInt64Atomics: Bool32§shaderSharedInt64Atomics: Bool32§shaderFloat16: Bool32§shaderInt8: Bool32§descriptorIndexing: Bool32§shaderInputAttachmentArrayDynamicIndexing: Bool32§shaderUniformTexelBufferArrayDynamicIndexing: Bool32§shaderStorageTexelBufferArrayDynamicIndexing: Bool32§shaderUniformBufferArrayNonUniformIndexing: Bool32§shaderSampledImageArrayNonUniformIndexing: Bool32§shaderStorageBufferArrayNonUniformIndexing: Bool32§shaderStorageImageArrayNonUniformIndexing: Bool32§shaderInputAttachmentArrayNonUniformIndexing: Bool32§shaderUniformTexelBufferArrayNonUniformIndexing: Bool32§shaderStorageTexelBufferArrayNonUniformIndexing: Bool32§descriptorBindingUniformBufferUpdateAfterBind: Bool32§descriptorBindingSampledImageUpdateAfterBind: Bool32§descriptorBindingStorageImageUpdateAfterBind: Bool32§descriptorBindingStorageBufferUpdateAfterBind: Bool32§descriptorBindingUniformTexelBufferUpdateAfterBind: Bool32§descriptorBindingStorageTexelBufferUpdateAfterBind: Bool32§descriptorBindingUpdateUnusedWhilePending: Bool32§descriptorBindingPartiallyBound: Bool32§descriptorBindingVariableDescriptorCount: Bool32§runtimeDescriptorArray: Bool32§samplerFilterMinmax: Bool32§scalarBlockLayout: Bool32§imagelessFramebuffer: Bool32§uniformBufferStandardLayout: Bool32§shaderSubgroupExtendedTypes: Bool32§separateDepthStencilLayouts: Bool32§hostQueryReset: Bool32§timelineSemaphore: Bool32§bufferDeviceAddress: Bool32§bufferDeviceAddressCaptureReplay: Bool32§bufferDeviceAddressMultiDevice: Bool32§vulkanMemoryModel: Bool32§vulkanMemoryModelDeviceScope: Bool32§vulkanMemoryModelAvailabilityVisibilityChains: Bool32§shaderOutputViewportIndex: Bool32§shaderOutputLayer: Bool32§subgroupBroadcastDynamicId: Bool32

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impl PhysicalDeviceVulkan12Features

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pub fn new() -> Self

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pub fn sType(self, sType: StructureType) -> Self

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pub fn pNext(self, pNext: *mut c_void) -> Self

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pub fn samplerMirrorClampToEdge(self, samplerMirrorClampToEdge: Bool32) -> Self

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pub fn drawIndirectCount(self, drawIndirectCount: Bool32) -> Self

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pub fn storageBuffer8BitAccess(self, storageBuffer8BitAccess: Bool32) -> Self

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pub fn uniformAndStorageBuffer8BitAccess( self, uniformAndStorageBuffer8BitAccess: Bool32, ) -> Self

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pub fn storagePushConstant8(self, storagePushConstant8: Bool32) -> Self

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pub fn shaderBufferInt64Atomics(self, shaderBufferInt64Atomics: Bool32) -> Self

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pub fn shaderSharedInt64Atomics(self, shaderSharedInt64Atomics: Bool32) -> Self

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pub fn shaderFloat16(self, shaderFloat16: Bool32) -> Self

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pub fn shaderInt8(self, shaderInt8: Bool32) -> Self

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pub fn descriptorIndexing(self, descriptorIndexing: Bool32) -> Self

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pub fn shaderInputAttachmentArrayDynamicIndexing( self, shaderInputAttachmentArrayDynamicIndexing: Bool32, ) -> Self

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pub fn shaderUniformTexelBufferArrayDynamicIndexing( self, shaderUniformTexelBufferArrayDynamicIndexing: Bool32, ) -> Self

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pub fn shaderStorageTexelBufferArrayDynamicIndexing( self, shaderStorageTexelBufferArrayDynamicIndexing: Bool32, ) -> Self

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pub fn shaderUniformBufferArrayNonUniformIndexing( self, shaderUniformBufferArrayNonUniformIndexing: Bool32, ) -> Self

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pub fn shaderSampledImageArrayNonUniformIndexing( self, shaderSampledImageArrayNonUniformIndexing: Bool32, ) -> Self

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pub fn shaderStorageBufferArrayNonUniformIndexing( self, shaderStorageBufferArrayNonUniformIndexing: Bool32, ) -> Self

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pub fn shaderStorageImageArrayNonUniformIndexing( self, shaderStorageImageArrayNonUniformIndexing: Bool32, ) -> Self

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pub fn shaderInputAttachmentArrayNonUniformIndexing( self, shaderInputAttachmentArrayNonUniformIndexing: Bool32, ) -> Self

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pub fn shaderUniformTexelBufferArrayNonUniformIndexing( self, shaderUniformTexelBufferArrayNonUniformIndexing: Bool32, ) -> Self

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pub fn shaderStorageTexelBufferArrayNonUniformIndexing( self, shaderStorageTexelBufferArrayNonUniformIndexing: Bool32, ) -> Self

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pub fn descriptorBindingUniformBufferUpdateAfterBind( self, descriptorBindingUniformBufferUpdateAfterBind: Bool32, ) -> Self

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pub fn descriptorBindingSampledImageUpdateAfterBind( self, descriptorBindingSampledImageUpdateAfterBind: Bool32, ) -> Self

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pub fn descriptorBindingStorageImageUpdateAfterBind( self, descriptorBindingStorageImageUpdateAfterBind: Bool32, ) -> Self

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pub fn descriptorBindingStorageBufferUpdateAfterBind( self, descriptorBindingStorageBufferUpdateAfterBind: Bool32, ) -> Self

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pub fn descriptorBindingUniformTexelBufferUpdateAfterBind( self, descriptorBindingUniformTexelBufferUpdateAfterBind: Bool32, ) -> Self

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pub fn descriptorBindingStorageTexelBufferUpdateAfterBind( self, descriptorBindingStorageTexelBufferUpdateAfterBind: Bool32, ) -> Self

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pub fn descriptorBindingUpdateUnusedWhilePending( self, descriptorBindingUpdateUnusedWhilePending: Bool32, ) -> Self

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pub fn descriptorBindingPartiallyBound( self, descriptorBindingPartiallyBound: Bool32, ) -> Self

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pub fn descriptorBindingVariableDescriptorCount( self, descriptorBindingVariableDescriptorCount: Bool32, ) -> Self

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pub fn runtimeDescriptorArray(self, runtimeDescriptorArray: Bool32) -> Self

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pub fn samplerFilterMinmax(self, samplerFilterMinmax: Bool32) -> Self

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pub fn scalarBlockLayout(self, scalarBlockLayout: Bool32) -> Self

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pub fn imagelessFramebuffer(self, imagelessFramebuffer: Bool32) -> Self

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pub fn uniformBufferStandardLayout( self, uniformBufferStandardLayout: Bool32, ) -> Self

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pub fn shaderSubgroupExtendedTypes( self, shaderSubgroupExtendedTypes: Bool32, ) -> Self

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pub fn separateDepthStencilLayouts( self, separateDepthStencilLayouts: Bool32, ) -> Self

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pub fn hostQueryReset(self, hostQueryReset: Bool32) -> Self

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pub fn timelineSemaphore(self, timelineSemaphore: Bool32) -> Self

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pub fn bufferDeviceAddress(self, bufferDeviceAddress: Bool32) -> Self

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pub fn bufferDeviceAddressCaptureReplay( self, bufferDeviceAddressCaptureReplay: Bool32, ) -> Self

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pub fn bufferDeviceAddressMultiDevice( self, bufferDeviceAddressMultiDevice: Bool32, ) -> Self

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pub fn vulkanMemoryModel(self, vulkanMemoryModel: Bool32) -> Self

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pub fn vulkanMemoryModelDeviceScope( self, vulkanMemoryModelDeviceScope: Bool32, ) -> Self

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pub fn vulkanMemoryModelAvailabilityVisibilityChains( self, vulkanMemoryModelAvailabilityVisibilityChains: Bool32, ) -> Self

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pub fn shaderOutputViewportIndex( self, shaderOutputViewportIndex: Bool32, ) -> Self

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pub fn shaderOutputLayer(self, shaderOutputLayer: Bool32) -> Self

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pub fn subgroupBroadcastDynamicId( self, subgroupBroadcastDynamicId: Bool32, ) -> Self

Trait Implementations§

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impl Clone for PhysicalDeviceVulkan12Features

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fn clone(&self) -> PhysicalDeviceVulkan12Features

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhysicalDeviceVulkan12Features

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PhysicalDeviceVulkan12Features

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fn default() -> PhysicalDeviceVulkan12Features

Returns the “default value” for a type. Read more
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impl Copy for PhysicalDeviceVulkan12Features

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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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